![]() In fact, Roper says he’d underestimated Inspector’s potential impact. Improbable’s Survival demo (above) had an image of “Inspector,” a tool that can be used to show developers what Spatial is tracking across its multiple collections of game engines, next to it during GDC, which certainly helped me get an idea of what Spatial was capable of in practice. While I’ve previously explained that (in short) it acts as a kind of manager between the gameworld and the engines running it, that explanation doesn’t always make a huge impact. One of the things that’s certainly hard for even developers to grasp is what SpatialOS does. With SpatialOS’s first game out in the wild and more on the way, I felt like there was a lot Roper could explain about SpatialOS, MMOs, and Improbable’s role in it all. I was set up for a meeting with Improbable CCO Bill Roper to help figure things out, but soon into our physical meeting he was pulled away and we had to follow up with emails, which rarely goes as well.įortunately, Roper had time to sit and chat again with me at E3. On the ground floor, developers from some of our favorite MMOs hadn’t heard of SpatialOS, a platform that allows games to be “bigger” by running multiple game engines in an innovative way, with a few developers being exceptions. It also brought some games I wasn’t expecting, and the ones I was expecting were kind of downplayed. For MMO players, Improbable brought some interesting ideas to GDC this past spring. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |